Me and my stunt double observing the device in its initial state |
I first tried it when Mistress and I got home from the event and right away there was some disagreement over what it was saying. We'd spin it and I'd see the pointer land on one thing and she'd see it land on another. Now, perhaps, this was intentional, although I'd hope that if it was it would be made clear (there was no notecard to say either way). For a moment though I'm going to assume that the creator intended it to work as we expected: the madness level would be seen by everyone so that everyone could all have a laugh at the same thing.
Logged in later, with my stunt double logged in on a different machine, and both looking at the device, I started with it in its initially-rezzed state (see above). I then touched it and both avatars watched it spin. Here was the result:
How I saw the pointer after giving it a spin |
How my stunt-double saw the pointer after the same spin |
This device is a good example of this happening, and why you might not want to use llTargetOmega if you want a spin on an object that should look the same to everyone.
Still, in this case, it's likely to drive everyone observing it batty as they argue over the latest result so even if it's an unintended side-effect (AKA bug) it's one that works. ;)
At the time of reading this, I was updating the scripts documentation site, with the corresponding on to the music box script, which among other features, spins objects such as winding keys. I was holding my breath while this post was loading, "no, no, no, please don't tell me there's a new bug and now I have to redo all the scripts and pages".
ReplyDeleteFortunately, the story ends well. I do wonder too if the effect is intentional. The client side effect of llTargetOmega sure makes for the madness! (If you ever know, will you tell?)
Oops. Sorry, didn't mean to create panic.
DeleteOr did I? *manic laughter*
Evil... =)
Delete