A bit of coding later and I had something that worked well enough. It's not as fancy as it could be, and with Mistress' input on how things looked I made it so it was fairly subtle (for example, greater particle age makes for a more impressive effect but it also ends up hiding your avatar depending on the dance), but I'm pleased with the result.
On the off-chance that it's useful to someone else, here's the script:
To use it just make yourself a cylinder that's sized to your taste, drop the script in, attach it to your hand and you're good to go. The start and end colours (so how the light starts, and what it fades to) can be set by putting two colour vectors, separated by a ~, in the description of the object. For example, a description like this:
< 1.0, 0.0, 0.0 >~< 0.0, 0.0, 0.0 >
will have the colour start at bright red and fade to black. The fade likely won't be very noticeable because it also fades to invisible (you can change that by tweaking the PSYS_PART_END_ALPHA value in the script, of course).
Hopefully this is of use to someone. :)
Very cool. I noticed those at the dance but didn't realise you had made them. I like the level of light, not too much :)
ReplyDeleteSort of happened as a last-minute idea and then RL intruded -- my plan was to make a dispenser for them to put out at the set, or hand them out or something.
DeleteStill, code's here for anyone to play with now. :)