Showing posts with label Purchase. Show all posts
Showing posts with label Purchase. Show all posts

2016-08-21

Frustrating customer support

Mistress loves to see me in a suit rather often but, since Toni arrived, she sees me in one less often (it still happens, just not as frequently). So you can imagine how excited we got when we were at a shopping event the other day and discovered that Gizza had made a female suit available.

Sadly it wasn't directly Maitreya-compatible -- only coming in standard sizes -- but this wasn't such a big deal given that it covered neck to cuff/ankles and so would only really ever need the hands and feet. A demo was tried on, it looked good in terms of shape and size and so I gleefully bought a copy.

Only when I tried on the purchased version did I notice an issue with it: it was displaying the annoying mesh-hair-on-alpha-texture issue you get with some clothing. You can best see it here:


Notice how, around the edges of some of the hair, you can see clear through the underlying shirt and right through to the background? To even better illustrate this here's me with my hair off:


Now, I'm sure we're all used to this. If you ever have a dress that has lace or something similar that needs the texture to have an alpha channel there's no real way around this; you get used to the fact that some dresses need a bob or an updo of some sort. That's fair enough.

But I could see nothing on the suit that required the texture to have an alpha channel. It seemed like it was an obvious mistake. So, as a content creator, I did the decent thing and dropped the creator a notecard (to one of their staff, as per the instructions). Here's the content:

I've just purchased the "GizzA -  Andrea Vested Suit [Black]" from "The Liaison Collaborative". First off I'd like to say I'm really loving it and it's just what I've been looking for for quite some time now. However, I've discovered what seems to be a small glitch with it that possibly reduces my outfit options with it.

It appears that some of the textures have been applied with an alpha channel which means that, with hair that comes down over the top of the jacket, I can often see through the jacket and either see parts of my body underneath, or I can see the world behind me. While I'm sure you know the sort of effect (especially seen with non-opaque materials such as lace) I've uploaded an image to imgur to illustrate exactly what I'm seeing:

http://i.imgur.com/QgKN1vE.jpg

Or a slightly more extreme version with a different hair:

http://i.imgur.com/D8WTxq8.jpg

Given that I can't see anything on this part of the jacket that would require the underlying texture to have an alpha channel I'm wondering if this was done by accident and, if so, might it be possible to get a copy that has that removed, or perhaps the alpha mode for the affected faces set to "None"? That way my hair choices for outfits using the suit would greatly multiply. ;)

Thanks for your time and help,
Antony Fairport

A reply came a few hours later. Sadly, it wasn't really a very helpful reply. First I was told that the problem wasn't with the outfit but was, instead, a problem with the hair and that it was a glitch that has troubled SL for years. This is, of course, partly correct and I'd already acknowledged this when I first contacted them. When told this, I tried to politely acknowledge it but show that this wasn't exactly what I was talking about:

Antony Fairport nods -- but in my experience it only shows if the hair is in front of a texture that has an alpha channel in it; I've run into this with things I've made myself. Removing the alpha channel, or setting the alpha blending to none on the texture has always corrected it in my experience.

What I mention here is from experience. While I'm no expert on making clothing, I'm not exactly unaware of the issues with textures and alphas and the like. For example, a while back, I purchased a really nice mesh leather catsuit. It too, out of the box, had the same problem:


While I could have solved this by simply wearing a hair that didn't clash, the catsuit was mod so it was possible for me to look at the alpha options:


and, with the change of the alpha mode from "Alpha blending" to "None":


the problem was fixed! I could wear any hair without seeing through myself (as a bonus, even shadows worked well).

So, it was with this in mind that I said what I said to the Gizza support person.

The reply to that (the reply in italic above) was... interesting. I was told that they couldn't be expected to fix it for "one person". I find that attitude very odd. In my experience, when a content creator fixes a glitch with a creation, everyone who has purchased it benefits. This is why we have sales records and update systems these days. This is how we let our customers know that we value their custom. They know that even more when they receive a fix to a problem they didn't even know they had.

It seems pretty simple to me: someone finds a problem, someone tells you about the problem, you fix the problem, you send out an update to everyone who purchased the item and everyone benefits and thinks you're brilliant for sending them an update.

After being told that they can't fix it for just one person (and after I politely pointed out that it would benefit others), I was then told that all I needed to do was "click" their hair to fix it. Again, not a solution. Not only will clicking it not really fix anything (yes, sometimes attempting to edit will make things pop, sometimes even removing and adding will make it work), it'll only be a solution as seen by me. No random person around me is going to benefit from this and I can't ask every person in draw distance to click my hair so they can see me as I intended.

Further things I was told was that it was "one of SL's imperfections" (see above, that's technically true but also simple to work around in a way that benefits everyone) and that "things in SL aren't always perfect".

That's not support.

That, to my mind, is telling me "we've got your L$450, we see that there's a problem with the product, we see that it can be fixed but we're just not going to -- just shut up and accept it".

This is also from a company that, in their MP listings, always say "In case of delivery problems, double purchases or any problem, send notecard. We'll help to you.." (sic).

I'd probably have minded less if I'd been told "look, a demo was available, it's not our fault if you didn't try it properly" (for what it's worth: if I had noticed this at the demo stage I'd still have dropped them a line about the glitch, it just wouldn't have cost me L$450 to go through the experience I went though).

I tried once more to make it clear what I was saying, how such a fix could be done, and why I thought it would benefit plenty of people but that got no further reply. That was it. After that I didn't see much point in pushing it.

At least I found out how valued my custom is.

I like the suit, rather a lot...


...but I'm highly unlikely to purchase from this shop any time soon given this experience. Which is a shame because, this glitch and their approach to customer support aside, I like their style.

The unnecessary script

I bought this unitard/bodysuit thing the other day:


I love it. I'm never taking it off ever again. At least not until the next thing I have to wear.

Only.... there's a thing that bugs me about it. This particular one is for the Maitreya mesh body but it doesn't auto-alpha out of the box; neither is it a perfect skin-tight fit so it does need some alpha work. That's not a problem of course, I can use the body HUD and I can then use the Maitreya auto-alpha script to make it auto-alpha for me.

Ideally I'd drop the script inside the item of clothing -- saves having to make a separate object that I have to add to any outfit -- but, as with many items of clothing, it's no-mod. And this is where it gets a bit silly and a bit unnecessary and where it bugs me.

Looking inside the item of clothing I see this:


A bloody "no rez" script. The sort of thing that, when you rez the item on the ground, it patronises you and then calls llDie.


So, for no real sensible reason I can detect, I have to carry around a script that reports that it will happily use up to 64k of script memory (why can't the author at least use llSetMemoryLimit to reduce that?) while doing nothing other than stopping me from rezzing it out. Worse, trying to stop me from rezzing it is a complete waste of time because all I have to do is find a plot with scripts turned off:


Meanwhile.... the Maitreya auto-alpha script can achieve the auto-alpha thing and it has support for the pointless no-rez thing built in as an option. Even better: it does this in a script that will use a maximum of 16k of script memory!

So.... dear clothing makers, please, please, think though your options and reasons before you drop a script into an item of clothing -- chances are all you're doing is adding scripts to avatars for no good reason whatsoever.

2016-03-06

More evolution

It's well over a year, getting on for two, since I first put on a dress in Second Life. As I wrote at the time, it was something that was a little out of my comfort zone, but also something I was willing to do. In that time I've become more and more intrigued by that form of wardrobe expansion, to the point that "female clothing" forms a good part of my wardrobe and you'll likely find Antony in a dress or skirt 50% of the time.

In the past seven months that I've had the honour of calling Anna my Mistress and partner, I've explored this more and more. She's supported, encouraged, suggested and even, from time to time, ordered. It's been a wonderful and eye-opening experience. It's also been a little frustrating at times because there are so many items of female clothing I'd love to buy and wear but which are never going to fit me. Mostly, shopping for female clothing is a vicarious pleasure for me, accompanying Mistress on shopping trips, keeping an eye out for things she might like, offering my opinion on outfits when asked, etc.

And then, last week, the VT weird dance "body swap" happened. While vague talk of how it might be fun to create a "female Antony" had happened on and off in the past, this was my first real experience of wearing and dressing a female shape. It was so much fun. Of course, it was odd and silly because I was dressing up as a Mirror image of Mistress, but something clicked, with both of us.

The following day we had a semi-serious chat about the idea of me creating a female avatar (still as Antony, not an alt, just a different persona for Antony) which resulted in us both going "sod it, let's do this!" and marching off to Maitreya so I could buy a mesh body (because... why not!).

An hour or two of shape creation and fiddling later and I had a shape I was mostly happy with. It was a shape of my own creation, from scratch, with Mistress looking over my shoulder and offering helpful hints and suggestions when I got a little stuck. After trying a lot of skin demos I finally settled on what I think is just the right skin for me too.

The final result is this:


I say "final result", but it obviously isn't. This is, without a doubt, just the start of the journey. Toni (as we're calling her at the moment, I think it's stuck now) is my attempt at "if Antony was female". It's a female look that informs Antony's long-standing taste in female clothing for his male form. She will, without question, evolve more in shape and style. I've already created a couple of other outfits. One is using the Maitreya Vixen dress (from what I can see pretty much everyone who has the Lara body has this dress, because why the hell not!):


The other is a dress from Blueberry that was purchased at Mistress' insistence. I think I can see why she likes me in it:


We also had a bit of a female shopping trip yesterday, picking up lots of demos for me to try. Today is likely to be a big demo day and I imagine I'll be making more purchases and creating more outfits before the day is out.

I should stress though, Toni isn't taking over from Antony. Toni is an occasional look, a slightly different persona for Antony, someone to dip in and out of as the fancy takes me (or as the fancy takes Mistress too). Toni also means that I no longer have to shop vicariously; I can now shop alongside Mistress and enjoy it to the full.

Toni is also another new and unique journey with my Mistress, another way for us to grow together, and closer, and to learn more about each other. Thank you Mistress. <3

2016-02-29

Locked in nylon

I'm sure Mistress won't mind me saying that she has a little bit of a thing for nylon on a male body. It's something she likes to see, something I like to incorporate into my outfits to please her, and something she encourages. Sometimes, just sometimes, her encouragement turns into RLV-fueled enforcement.

Yesterday was one such moment.

While searching the marketplace for something else I stumbled on this bodystocking. Knowing she might like it I showed her and wondered aloud if the shading would look right on a male form. That was when I saw there was a demo so I grabbed it and tried it on. I'm not sure the demo had even fully loaded when she excitedly asked "Have you bought it yet?" followed by a few variations on that theme that suggested that she might, just might, like the look of it.

One swift purchase later I was dressed in it, mixing it with a thong and a pair of Bax boots. I'd just finished getting dressed when she mused "I can't think of a reason why I'm ever going to let you out of that". That's when I realised she'd used my SubHUD to lock down my outfit -- no changing clothing layers, no adding or removing attachments of any sort. I'm now locked, like this, until she decides otherwise.


I have to admit to equal measures of embarrassment and delight at being dressed in a way that pleases Mistress. Possibly a little bit of extra embarrassment over how revealing it is from the back.


Something tells me I might need to explore the shop a little more at some point soon. When I'm even allowed to try on demos anyway...

2016-02-25

A new "dress"

Mistress rather likes to see me being "flexible" with my wardrobe and, as anyone who's read my blog for a good amount of time will know, I'm okay with this. Over the past year or two I've increasingly enjoyed extending and expanding my wardrobe choices, experimenting with items that would normally be called "women's clothing". Because of this I'm always on the lookout for something that'll please and delight Mistress while, at the same time, being "me".

I think, this morning, I bought exactly such an item, and it was at a men's event.


We first stumbled on it last night at an event called "Men Only Monthly". Most of the items there weren't really to my taste, but this jacket caught my eye right away. From a company called "Breath", it's a combined jacket and sleeve/glove top that has a jumper underneath that has a bit of a "flair" at the bottom that makes it look like a mini-dress. To please Mistress (and, of course, because I liked it too) I combined it with the Bax Foxy boots (which fit my male shape really well) and a pair of hold-ups. The whole outfit seems to work just right, having a good combination of male and female gothness.


Mistress seemed very delighted with it when I showed her a picture so I've saved it as an outfit and will experiment some more with it.

It comes in 3 different styles; I bought 2 of them. The only difference between them is the texture on the "flair" at the bottom. I skipped one that was white but I did grab a patterned one, thinking it might come in useful some time.


Given how bright the white is on that I think it'll need to be part of a rather different outfit combination.

As a bonus, the gloves that are seen on the jacket are also included as gloves in their own right; I can think of a few uses for them too.

All in all a great find and I'll be having a look at the shop itself for more items that will work for me. I'm glad Mistress pointed me in the direction of the event.

2016-01-08

New shoes and boots

This week seems to have turned into the week where I discover that there are some good heels (in the female sense) on the grid that will fit a male shape. Earlier this week I was over at Bax, picking up something else, when I noticed that their "Foxy" boots were of a shape that might actually fit my leg. While it was never going to be perfect they have a turned-over cuff that would hide most issues. So I grabbed the demo and... pretty much perfect!

There was an issue with the alpha in that it obviously wasn't designed for a male leg inside a female-oriented boot but, with Mistress' help (she's the one handy at tweaking alphas) I had an alpha that was pretty much perfect, and so I had a pair of ankle boots that worked!



Mistress rather approved of this and now I've got a slowly-growing wardrobe of outfits that have thse boots in them (mostly outfits with skirts, although she does rather like this smoking jacket look -- one that was of her own design).

One thing I've always fancied in SL is a good pair of thigh-high boots that fit a male avatar. Aside from one pair of ballet boots (from *KaS*, which are awesome but not quite what I want for everyday wear) I've never found anything.

Until yesterday.

Mistress and I popped over to Schadenfreude to look for something else and she happened to notice a pair of thigh-high boots there. Thinking they'd not really work I went to grab the demo and noticed it actually contained a version designed for male shapes (as well as female, of course). One demo-trying session later and I was sold!


So that's me kitted out with a couple of pairs of everyday-wear heeled boots.

I've also started to experiment with a footstep sound HUD I found and that's working out rather well too. I rather suspect my outfit folder is going to grow quite a bit over the next few weeks. ;)

2015-06-20

Some new shackles

Given my current status these days I don't really have much call for 24/7 cuffs or shackles of any sort. Back when I was owned by Miss Vila I almost always had a set of Real Restraint Elegance Cuffs locked on; they've always been a favourite of mine in that they look big and heavy and they're all metal but they also look smart.

I still need and use cuffs these days, of course, but that's mostly for product building and testing purposes. For that I have an old set of Elegance Cuffs, with all their scripts removed (the full-blown RR cuffs are a little heavy on the script count, it has to be said), and with a hybrid LockGuard/LockMeister script in them (that's also no-script safe too, which can come in handy at times).

After today though I think I might move over to something new:


These are the wrist cuffs for a set of cuffs from Dutchie. I first noticed them in the advertising material for Froukje's latest release. While I don't in any way want to diminish how important a role the female model plays in the advertising images (wink) one of the first things I noticed was how good the cuffs looked in the photos.

And now I've got a set.

They're just the sort of thing I like; while elegant-looking they also look solid and look like they'll hold up against all sorts of wear.

The really great thing is that they're a single mesh object, not a linkset. This made sizing them to fit my male frame really easy. Also, because they're copy and modify, I can make a few different sets for different needs.


They also have a spec map applied for those who run with ALM, which means they nicely catch the light as this sort of metal would. Here's a little video where I try and show this off (please forgive the shaky camera work -- controlling the SpaceNavigator when in this close is kind of tricky, I find).


While they come scripted to work with LockGuard furniture (so perfect for all Z&A hold/display products that use chains, for example) they won't work for LockMeister items (not really so common with furniture these days, but not uncommon for when working with other restraints). So, for example, out of the box they won't work with the Z&A Yoke. Again though, because they're modify (oh how I do love when people leave modify on for their products!), that's easily fixed because I can just swap the scripting for the hybrid script I mention at the start.

They're a great addition to my folder full of cuffs in my inventory. I suspect they'll get a fair bit of use when it comes to building and testing my own products -- and they'll also be my preference when I need cuffs on an outfit.

2015-05-21

VT comics and games dance

Given that The Velvet Thorn's dance themes start on a Friday and carry through to the following Wednesday, generally all variations on a similar theme, and given that things kicked off last Friday in a comic book shop, it seemed pretty obvious that Purple Landar's gig yesterday was also one I'd have to attend (something I'm doing more and more anyway as it's a great way to chill out after putting out the latest Z&A releases).

VT delivered in the form of a "comic or game character" dance. Sold!

So, of course, like last Friday, I struggled through a period of choice paralysis but finally decided that it had to be a game character. And, while my current non-SL obsession is GTA:V, going to a Femdom dressed as Franklin, Trevor or Michael didn't really seem like the best idea (not that anyone at VT would have cared). That and they're all characters that are tricky to portray anyway.

In the end I went with a character inspired by my other absolute favourite game (well, other two absolute favourite games):


It was fairly easy to sort out too. I combined these overalls and t-shirt from FATEPlay with a handful of Portal props that I'd once found on the MP (yes, the cubes and the sentry gun are attachments -- I attached them to my avatar middle so they followed me around but appeared to be stood still and rezzed on the ground while I was dancing). The only downside was that the t-shirt in the FATEPlay outfit didn't come with a texture template so I could throw an Aperture Science logo on it (to be fair, that would be an unusual thing for a creator to do -- but in this case it would have been really handy).

The dance itself was all kinds of fun and, of course, I grabbed a load of photos while I was there.

2015-05-16

World Goth Fair

It's that time of year again. One of the few events/fairs that I really look forward to. Less because there'll be stuff to buy (while there is lots of stuff to buy, most of it isn't really bloke-oriented) and more because I just love looking around the shops, at what people have made, and at the build itself.

And the build itself is always wonderful to look at.


As it is, I even managed to find a couple of male items that had promising demos so I'll be sure to pop back and pick up the actual items.


Mostly though I just enjoyed the build.





Given that I popped along after yesterday's VT dance it was pretty late when I got there (late local time, that is) and I stayed up far later than I intended, managing to walk around the whole fair (I think).


There's no question that it warrants at least one more long visit just to be sure I've taken it all in.

2015-04-27

How to make your product annoying

I've written a few times in the past how much I appreciate people who sell their products with modify permission. Sure, I get that sometimes not having modify on makes sense; the content of objects (scripts, notecards, textures, etc..) always makes sense, as does items given away as gifts or in hunts, etc. I'm fine with that. But if I'm buying something with actual money and especially if I'm going to need to fit it then modify permission is wonderful.

On the other hand, if you want to make your product annoying...

1) Make it no-modify.

2) Make sure it's something that won't fit out of the box, and see rule 1.

3) Add a resize script to it because apparently I'm incapable of resizing an object on my own.

4) For real fun and annoyance, make the maximum resize step hilariously tiny.


5) And then, just to top it off, just to make it perfect... Make sure that, when you code the resize script so that when you select the hilariously small maximum resize step, you don't have the dialog show again, thus forcing the user to have to touch the object again to get the menu up. (this of course is even more hilarious if the object in question is small enough that it's wholly embedded in the victim's customer's body so they have to force a touch from inventory)

I'm sure it could be a lot worse, but these easy 5 steps should be a good start.

2015-04-02

VT April Fool dance

Yesterday was a fairly busy time in-world for me; not only did I finally finish off a project that had started six months earlier (well, actually, more than six months earlier, but the results became visible six months earlier), I also then did a quick build I felt needed doing so I could make something fun available to people this weekend.

After getting all that done I noticed there was a "wear something silly, it's an April Fool dance" thing going on over at VT. Normally I'd just carry on pottering away in the workshop -- it's rare I go out to events at the best of times, let alone mid-week -- but I'd seen a thing on the marketplace the other day and this was the perfect time to wear it.

That and, actually, sitting back in the chair and listening to some good tunes did hold some appeal. So this was me for an hour or so:


Although I wasn't there for the whole thing, having turned up rather late, I did do my usual thing of grabbing a bunch of photos. You can find them over on imgur.

2015-02-13

A visit to C88

After a bit of a fractured week, timewise, Mistress and I get to spend some real quality time together today. After first spending a little bit of time dealing with Z&A business (taking some photos that will go on to be used in the poster for next weekend's dance -- which is Z&A's 5th birthday party!) we decided it was time for some retail therapy.


Although C88 itself was horribly slow for Mistress to load (I don't think she managed to rez it all, even after being there a good hour or so) plenty of demos were collected. Also, I even bought a couple of things too. There was a copy/mod blindfold that Mistress really liked the look of and told me I should buy (and which I'll script up with Z&A restraint scripts in the next day or so and add it to my blindfold collection in my #RLV folders) and also a pair of rolled down stockings/socks that looked like they might actually work with a dress or two I have.


Once done we headed back home and spent a good hour or so doing the demo swap thing in Mistress' studio skybox. As I've written a few times before, this is one of my absolute favourite things. It both reminds me of how similar our tastes are and how well we "work" together, but it's also a good time for me to learn plenty of other things about clothing and women's styling (SL and RL).

But, sadly, all good things must end.


It was time to say goodnight to Mistress and head off into a weekend where we won't get to see each other. Before she went I requested a top-up for my TP allowance, which had got rather low after yesterday's trip as well as today's shopping trip. This got me a payment of a rather long period of being gagged (I'm sure the timers being selected are getting longer...).

Mistress decided that she wouldn't collect on any payments this weekend, not only will my in-world time be less than it otherwise normally is but she also doesn't get to enjoy the benefit of the restrictions.

Hopefully next week's payment collections will be for things that let me build while restricted; there's a couple of things need doing ready for the Z&A party.

That and... hopefully, we'll be getting back to working on our longer-term background project. I'm rather looking forward to that.

2015-01-07

Testing the gift

Today Mistress and I headed in-world so she could finally unpack and have a play with the gift I got her at the weekend.


Although we initially met in the house we thought it best to head up to the workshop so we'd have plenty of space and none of those "rezzing on a mesh floor" issues.

As for the gift I got her? Well, normally I tend to go for clothing or household items, as you'll have seen on this blog in the past. But, this time, seeing as how it was a gift for our collaring anniversary, I thought it might be fun to buy Mistress something that's heavily RLV-based. Most RLV things are things I'd wear so this made a nice change. The gift was the MoDesign Inventory Access Control system.


The whole thing is really well thought out. You get a set of different props that are all nicely animated and which, in conjunction with a HUD that the sub wears, controls access to your inventory and rights to things related to inventory.

The areas of control are:

  • Ability to rez and edit
  • Ability to edit and view scripts
  • Ability to edit and view notecards
  • Ability to view textures from inventory
  • Ability to access inventory
Obviously some of these are predicated on other things being available. For example, being allowed to script isn't much use if you can't edit objects and don't have access to your inventory. That sort of thing. Given that I think it's fair to say that it's not a system you use lightly -- it's one of those fascinating RLV products that takes time and thought to get the most out of it and which, over time, reveals modes of use you'd not originally considered (much like Mistress' use of Sub-Allowance and the Punishment Picker).


After a very brief play around with it Mistress quickly realised and decided that this wasn't something I'd be able to use all of the time. On the one hand she liked the idea of having these control objects set on a table or shelf in the workshop, only allowing me to work on stuff when I'm in the workshop (or on sim -- the owner can configure the "sphere of influence" of these objects and there seems to be no on-sim distance limit). On the other hand she realised that this could be very awkward if I needed to fix things off-sim (sometimes I need to go tweak things at mall locations, and I also need to stuff the dropboxes for CasperVend at our backup location).

Our needs, given we run a region and a business, are rather particular and likely unusual. Having all inventory access disappear just because I've gone somewhere else wouldn't work out too well. Ideally access would be granted for a set period of time, that Mistress could define, which would expire once I'm out of range. In other words it'd be best for us if I could go and "charge up" my edit/rez/inv privileges before heading off elsewhere, careful to remember that (for example) Mistress had granted 30 minutes before the rights expired.

Like I say though: our needs and our way of working is probably unusual for most people who'd use this.

Having tried the different permutations of what could and couldn't be done Mistress decided that the best use for this would be to add it as an item in the allowance payment list. The idea being that, sometimes, I'll spend a few days under the control of this.

For now it's all packed back away in Mistress' inventory but it'll be coming back out again, no question.

Before we said goodnight in-world I made the mistake of mentioning to Mistress a problem that I have with the MD gas mask (it's one I have mentioned before). The mask has huge horns attached to it which, normally (for me anyway), are invisible. Often, when my camera angle is in the normal position, I'll find myself touch them rather than touching some thing in-world that I'm trying to touch. It's not unusual to find me trying, and failing, to open a door; before I then realise my mistake and I'm swearing at the helmet.

Mistress said she'd happily for that for me.


I should have known better...

2015-01-02

A visit to Shoregate

Having seen this post from Some a couple or so days ago Mistress and I decided that we had to go visit at some point soon and check out the build. Today was that day. I've got a whole album of photos from the visit over on imgur, here's a few highlights:



Materials have been used all over the build and
I tried running with ALM on for a while
to enjoy them. Sadly though my machine
really isn't up to the task so I had to turn it
off again. Thankfully the build is designed
such that you don't miss out if you can't
use ALM.
The new Drow Science main store!
Of course, Mistress managed to find this...
...and she couldn't resist having a drink.
Stumbled on a little bit of Z&A!
A familiar sight from a Raven Park Steampunk dance.
A poor captive Air Kraken? There should be
laws against such a thing!
The elevated tramway looks cool although, from
what we could tell, wasn't up and running yet. It'll be
cool to be able to return and take a ride some time.
There's a decidedly creepy end to town...




In the last image above Mistress was admiring a plant she'd found in a building there. A plant she adores. So, as she was looking it over I quickly inspected the creator and headed off to the marketplace. So when we got home...



From now on I'm going to have to be extra careful when I come down the stairs or use the TP pad to get to and from the workshop.