2014-11-17

Gagged and blindfolded and a bit of a walkabout

Another day, another failed attempt to reduce the allowance backlog that has been growing longer and longer. Today Mistress decided to try and pile a few items on to get the list down a bit. We sat on the back deck while she went through the options.


One thing was obvious from the start: anything that involved in-world things (so being locked on devices or in cells) was a bad idea given how the grid will be this week. Instead Mistress decided to stick with things I'd wear (or not wear, depending on what she went with).

First she decided to make use of "Be blindfolded for 2 hours and also gagged for 7 hours", opting for the lace and leather blindfold.


This was locked so that I was dropped into a very dark world and location, maps and avatar names were denied. She then opted for a classic ball gag.


Next she decided to use up "Be denied teleport, confined to a sim of your Domme’s choice, for 6 hours" which, as usual, was turned into "confined to a continent of your Domme's choice" with her deciding that I should go for a nice long walk. She also ordered me to wear my Z&A Walkabout so that I'd have to keep paying attention to my in-world presence and so that I'd have to keep moving and exploring.

Finally she teleported me to an unknown location and, just because she likes the look of it when I'm gagged, she locked my hands behind my back (and also locked my whole outfit too deciding that I should stay in the dress for now).


During the next six hours I took a few photos, all of which can be found over on imgur. Here's a few highlights from the walk (and watch out for an explanation of a bit of a cock-up towards the end):

When there's nothing fullbright nearby a near-empty
region with the blindfold-imposed windlight
can be seriously spooky.
Looking pretty owned. ;)
Seriously steep road!
And then I find out why. A tunnel!
A tunnel under water!
Being under water meant that the water effect
beat the blindfold windlight, but only while
under water. Did mean that I got to have a good
look at everything.
Eventually I had confirmation of where Mistress had
dropped me. Same continent as the banishment the
other day, just in a different spot.
After 2 hours the blindfold unlocked and I could see again!
The forced walkabout and denied TP still had 4
hours to go and the gag 5.
 Guy Linden entered draw distance (127.65 m).
Another, much smaller, tunnel.
Whovians will understand...
No good to me. The Walkabout HUD was set to punish me if
I spent more than 5 minutes in one spot or more than
30 minutes in a single region.
Now that I had maps I decided to get creative with
the roads I followed to try and see more of
the continent I was on.
After taking a detour at the above crossroads, some time later, I took a wrong turn. Rather than rejoining the road I'd been on, further up, and carrying on my way, I started to back up on myself. While this didn't earn me a punishment with the Walkabout HUD because the region history was short enough it did mean I'd messed up my plan to try and see as much as possible.

So, a little while later, I decided to head cross-country and try and make it to the road I wanted to be on.


Having taken a shortcut through a build I made it onto some abandoned land...


Here, with a couple of hours left to go, I decided to do something I normally do when I go on a journey like this: I decided to relog. The idea here is that region crossings can sometimes cause a crash (very rare when walking, thankfully) and a crash can cause script data to roll back to the last login. When you've got a timer running in a script it can be very frustrating to have it roll back. Because of this, about once an hour, I'll relog to force a save of the script data.

At this point I should mention something about the SubHUD. One of its features is a region control module. Using it you can ban the wearer from certain maturity level regions. In my case Mistress has it set to ban me from General regions. If I go to a general region I'll be immediately force-TPd to my cell. However, on a walkabout like this, on a continent other than Zindra, General regions will turn up. Mistress never drops me on a non-Adult continent if I'm looking very adult but in this case things were fairly innocent. Because of this we were using a as-yet-unreleased SubHUD feature.

Normally the region control module will check the maturity of a region no matter how you enter it. TP in, walk in, log in, it's always checked. However, we had a customer request the ability to turn off the "walk in" checks -- the reason was they're normally a ponygirl and their Mistress had the same issue: they wanted to stop her TPing to General regions but wanted her to be able to pass through them without a problem. So I updated the SubHUD to include a switch to make this happen (this will be available in the next release which should happen soon).

Mistress was using this. Logging into or TPing into General regions would still drop me in my cell but walking through a General region would be okay.

Hopefully you can see the problem by now. I'd not noticed that the region I was stood on was General. So, I relogged to force a script data update and...


...I found myself back home and in my cell.

This was a bit of a problem. Not only was this not what Mistress had intended it also meant that within 30 minutes the Walkabout HUD would start to complain that I'd overstayed my welcome in the region and would add 5 minutes to the HUD every 30 seconds. Meanwhile, I was denied TP anyway so even after the cell unlocked (I got a 56 minute timer when I was dropped into it) I wouldn't have been able to get away.

I was stuck. Seriously stuck. I had two choices: either spoil all the effort and planning Mistress had put in and just spend the rest of my night in the cell (or log out and give it up as a bad job and explain myself the following day) or... cheat out of the cell and get back on the road.

I spent a bit of time trying to decide the best course of action and came to the conclusion that the second option would be better. This would mean that I spent my evening doing what Mistress had intended for me (out on the grid, forced exploring).

Of course, I'll be explaining to her everything that has happened (pretty obvious given I'm writing about it here on the blog and she reads it) and also letting her know about landing in the cell and the cell time I "escaped" from (which, of course, meant briefly turning off RLV for only the second time since she placed my current collar on me) and I imagine there'll be some extra payment because of my lack of foresight and attention.

But I think I did the right thing.

Anyway, I got back out on the road and finished up my walk as per the timer...


...and I finished up safe and sound back in the workshop.


The gag eventually unlocked too so I'm just left cuffed until I see Mistress tomorrow.

Overall it was a fascinating experience, walking around first in the very dark world of the blindfold and then with full freedom of sight, and I'm still finding the dynamic of the Z&A Walkabout really interesting (it's one thing to make these things... it really is something very different to be on the receiving end of it; you discover aspects of it you never originally intended). On the other hand I am really disappointed in myself for having messed up like I did and, honestly, I do feel like I let Mistress down.

Hopefully I made the right decision on how do deal with it and I'll be sure to write about the outcome of explaining it to her.

PS: the allowance list didn't get that much shorter. While two items were knocked off I had to ask Mistress for a double top-up of walk to cover all the walking I'd be doing. So that was two items added to the list! And I'm glad I did too because I used up such a lot of walk. It was also a good thing that Mistress was very generous to me and gave me 20km per top-up this time rather than the usual 10km. Also, tomorrow, I'll need to ask for a TP top-up too.

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