The Z&A workshop is an important place for me in Second Life. Unsurprisingly I spend a fair bit of time there and, through its various incarnations, I've had some of my most favourite times in Second Life in it.
The most recent incarnation, which replaced the MkII workshop, was built when Shackles was first created. It's served us well for a year, even surviving being moved across the sim earlier this year, around the time that Z&A expanded.
But it did start to get a little crowded when we got into building cells -- cells are so much bigger than our normal builds and take up so much more floor space. So, when that happened, I created an extra basement as something that was tacked on the bottom. On top of that the roof was getting filled with ad-hoc created photo booths. Oh, and there was the link/unlink accident that I won't detail or Zardia might get annoyed with me. ;-)
So, anyway, yesterday, I cracked and started to throw together some prims and, before I knew it, the MkIV workshop was born. This one has 3.5 floors (three full floors and a mezzanine). The very bottom floor is still the cell building basement and the top floor is now a proper photo studio for shooting our products (one half our "traditional" background and the other half a plain black background that we're now using for some products).
The whole thing looks huge though!
It was fun to build. Normally Miss Vila is the one who throws around the big prims so this made a nice change for me.
2011-12-08
2011-12-02
2011-11-23
Yet another case of "Check your sources"
Yet another one to add to the "Check your sources" thing. I just saw this posted into group chat of one of the groups I'm in:
Think about it: if there really is an avatar giving out a HUD that "steals" money (and let's assume for a moment that the HUD uses the usual permissions to get the rights to take money and so works in the idea that a subset of people will be ignorant, or stupid, enough to accept the permission request), how will banning them from your plot stop this?
If your plot is a subset of a region then they can see and be near your plot. But that misses the point. You could ban them from every plot in the region, or do a full estate ban, and the problem wouldn't be solved because you don't need proximity to hand out items.
Seriously, if you wanted to pull this sort of thing off, wouldn't you just join a busy group, work through the members connected to chat, or even the whole membership list, and just drop a copy on each one in turn. And do that from anywhere you like on the grid.
WARNING !!!!!!Leaving aside the fact that this sort of thing is a great way to Joe Job someone, and leaving aside the fact that a HUD can only give away money unless you give it permission to give away your money (unless you know of an exploit that gets around this -- in which case shut the hell up and go report it to the Lab), the above still makes no real sense.
Wednesday, 23 Nov 2011 11:03:57 GMT
Never accept something from: [removed]
It's already proven he spreads a hud that takes all the money from your account.
BAN THIS PERSON FROM YOUR LAND !!!!
Think about it: if there really is an avatar giving out a HUD that "steals" money (and let's assume for a moment that the HUD uses the usual permissions to get the rights to take money and so works in the idea that a subset of people will be ignorant, or stupid, enough to accept the permission request), how will banning them from your plot stop this?
If your plot is a subset of a region then they can see and be near your plot. But that misses the point. You could ban them from every plot in the region, or do a full estate ban, and the problem wouldn't be solved because you don't need proximity to hand out items.
Seriously, if you wanted to pull this sort of thing off, wouldn't you just join a busy group, work through the members connected to chat, or even the whole membership list, and just drop a copy on each one in turn. And do that from anywhere you like on the grid.
2011-11-15
Brrr!
So... the neighbours on the other half of the sim have a snow thing going on. I think some of it got into the workshop...
(Okay, not quite, the first part is true but the second part isn't. That is snow though. Things are afoot...)
(Okay, not quite, the first part is true but the second part isn't. That is snow though. Things are afoot...)
2011-11-11
In the cell store
Hmm, so, the bigger cell store is full of cells (hence not much blogging this past week or so, been busy with that). I think I need to build a few more now so we have to add a second floor. ;-)
2011-11-02
Cream Filled Oddness
Today I finished what might be the oddest build I've done to date. Well, okay, perhaps not "odd", just a bit silly. I built it for the Cream Filled Hunt which starts this weekend (we're #15 in the hunt). Here's a teaser:
As silly as this is, I'm a bit delighted with how it turned out too. Zardia still laughs out loud when testing it -- which I take to be a good sign.
As silly as this is, I'm a bit delighted with how it turned out too. Zardia still laughs out loud when testing it -- which I take to be a good sign.
RLV rumour control
If you've not seen it yet then run, don't walk, over to Forceme's blog and have a read of this blog entry.
Now, hopefully, you're not the sort of person who falls for that kind of nonsense. At least I'd hope not. But it's worth hanging on to that URL for future reference. The next time you see someone spreading baseless rumour about RLV in SL point them at that URL.
It probably won't make a difference, but at least you'll have tried.
Now, hopefully, you're not the sort of person who falls for that kind of nonsense. At least I'd hope not. But it's worth hanging on to that URL for future reference. The next time you see someone spreading baseless rumour about RLV in SL point them at that URL.
It probably won't make a difference, but at least you'll have tried.
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