tag:blogger.com,1999:blog-291069787086607412.post6116154118819176894..comments2018-12-02T04:28:14.910-08:00Comments on Antony Fairport: As the crow flies...Antony Fairporthttp://www.blogger.com/profile/03167109071277093747noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-291069787086607412.post-65912909499762499902011-10-16T09:44:51.712-07:002011-10-16T09:44:51.712-07:00That'd work, although there's three issues...That'd work, although there's three issues I can see with that:<br /><br />1) You need a viewer with area search<br /><br />2) I personally find area search horribly slow to the point that, often, it's unusable<br /><br />3) I've seen examples of it being very inaccurate. We had an issue at one location where area search seemed to be reporting values out by at least 20mAntony Fairporthttps://www.blogger.com/profile/03167109071277093747noreply@blogger.comtag:blogger.com,1999:blog-291069787086607412.post-50377477469207902172011-10-16T09:01:52.234-07:002011-10-16T09:01:52.234-07:00much easier - just assign the object a unique name...much easier - just assign the object a unique name and use area search it gives the distance as you move.Roslynd Turbohttps://www.blogger.com/profile/00889215223476633936noreply@blogger.com